﻿using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class FrameCounter : UdonSharpBehaviour {
    public ulong frameNum = 0;
    public bool odd = false;
    public bool even = true;

    void Update() {
        frameNum++;
        odd = !odd;
        even = !odd;
    }
}
