﻿using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class CloudMover : UdonSharpBehaviour {
	public Transform clouds;
	public float altitude;

	private VRCPlayerApi localPlayer;
	
	void Start() {
		localPlayer = Networking.LocalPlayer;
	}
	
	void Update() {
		Vector3 pos = localPlayer.GetPosition();
		clouds.position = new Vector3(pos.x, altitude, pos.y);
	}
}
