﻿using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class OSSFastForwardButton : UdonSharpBehaviour {
	public Timekeeper timekeeper;
	public double fastForwardAmount = 128;
	
	private bool state = false;
	
	void Interact() {
		state = !state;
		if(state) timekeeper.speedMultiplier = fastForwardAmount;
		else timekeeper.speedMultiplier = 1;
	}
}
