#version 330 core

in vec2 position;
in vec2 textureCoords;

out vec2 pass_textureCoords;

uniform vec2 translation;

void main(void){
	
	gl_Position = vec4(position.x + translation.x, position.y + translation.y, 0.0, 1.0);
	pass_textureCoords = textureCoords;
	
}